A Realm Reborn
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Five years ago, the lesser moon Dalamud exploded.¶
An extended war raged between your country of Eorzea and the Garlean Empire which has conquered half the globe. The Garleans sought to stamp out the menace of Primals: the Beastman tribes' summoned gods. And though Eorzea wished to do the same, Eorzea and Garlemald differed vastly on which means are justified to do so.
At the climax of the war, the Empire enacted its wild plan to pull the lesser moon Dalamud down from the sky as a giant meteor, and rid the world of the Primal threat altogether.
However, it turns out that Dalamud was no moon: it was a prison for the elder Primal, Bahamut. Bahamut decimated both sides. The Garleans fled, and destruction rained down upon Eorzea. It was only by the daring actions of Archon Louisoix Leveilleur that the people of Eorzea were saved: with a massive spell, Louisoix bound Bahamut to a new prison and teleported Eorzea's people forward in time.
That was the Calamity of the Seventh Umbral Era, and Eorzeans have felt the ripples ever since.
You are three 2nd-level adventurers. You have newly turned to the adventuring life, and are currently on a boat on your way to the formerly piratical marine city-state, Limsa Lominsa. You have appointments to meet with Baderon Tenfingers, the proprietor of Limsa Lominsa's Adventurers' Guild.
But there are rumblings that the Primal threat is resurfacing across the land…
… a strange cult others call the Paragons have started making moves in the shadows …
… and the Garlean Empire has begun to stir once more …
In this campaign, expect...¶
- ...To rise from green adventurers to storied heroes in defense of the realm!
- ...To make dear friends and staunch allies!
- ...To command the helm of an epic tale!
- ...A dense world full of lore, hooks and mystery!
- ...To fight on the side of the Light against the encroaching Darkness!
- ...To engage in politics, supernatural shenanigans, and the plight of the everyman!
- ...The clash of magic versus technology, imperial conquerors versus scrappy city-states!
- ...A game more storyline than sandbox, but your choices and decisions still matter!
Get Ready!¶
The classes have been rewritten for flavor, and the number of available subclasses reduced. In addition, there are all new backgrounds and a fresh "This Is Your Life" section to suit the campaign.
Be sure to read through all of your options before settling on your character for... A Realm Reborn!
Races¶
| Race | STR | DEX | CON | INT | WIS | CHA | Features |
|---|---|---|---|---|---|---|---|
| Au Ra (Xaela) | +1 | — | — | — | +2 | — | Tribal Trance, Scaled Toughness, Primal Battleshout, Savage Attacks |
| Au Ra (Raen) | — | — | — | — | +2 | +1 | Tribal Trance, Scaled Toughness, Polite Society, Unwavering Loyalty |
| Elezen (Wildwood) | — | +1 | — | — | +2 | — | Superb Awareness, Fleet of Foot, Natural Hunter |
| Elezen (Duskwight) | — | — | +1 | — | +2 | — | Superb Awareness, Cave Dweller, Darkvision |
| Elezen (Ishgardian) | +1 | — | — | — | +2 | — | Superb Awareness, Conscription, Halone's Scriptures |
| Garlean | — | — | +1 | +2 | — | — | Imperial Education, Marksmanship, Legacy of Engineering, Conscription |
| Hrothgar (Helion) | +2 | — | — | — | +1 | — | Powerful Build, Claws, Keen Smell, Lionhearted, Aggressive |
| Hrothgar (The Lost) | +2 | — | — | +1 | — | — | Powerful Build, Claws, Keen Smell, Contractor's Life, Unbending |
| Hyur (Midlander) | * | * | * | * | * | +1 | Spread of Culture, Versatility, Variable Education |
| Hyur (Highlander) | * | * | +1 | * | * | * | Spread of Culture, Versatility, Naturally Honed Body |
| Lalafell (Plainsfolk) | — | +1 | — | — | — | +2 | Cunning, Lalafellin Nimbleness, Naturally Stealthy |
| Lalafell (Dunesfolk) | — | — | — | +1 | — | +2 | Cunning, Lalafellin Nimbleness, Dustshield, Land of Merchants |
| Miqo'te (Seeker of the Sun) | — | +2 | — | — | — | +1 | Darkvision, Feline Agility, Natural Athleticism, Graceful Speed |
| Miqo'te (Keeper of the Moon) | — | +2 | +1 | — | — | — | Darkvision, Feline Agility, Woodcraft, Tenacity |
| Roegadyn (Sea Wolf) | +2 | — | — | — | — | +1 | Brave, Powerful Build, Knowing the Ropes, Toughness |
| Roegadyn (Hellguard) | +2 | — | +1 | — | — | — | Brave, Powerful Build, Magical Knowledge, Spiritual Guardian |
| Viera (Rava) | — | +2 | — | — | +1 | — | Lapine Hop, Lucky, Mask of the Wild, Woodland Adept, Powerful Presence |
| Viera (Veena) | — | +2 | — | +1 | — | — | Lapine Hop, Lucky, Mask of the Wild, Woodland Adept, Approachable |
- Hyurs get +1 to 3 ability scores of their choice as well.
Classes¶
| Class | Description | Hit Die | SavingThrow Proficiencies | Armor and Weapon Proficiencies |
|---|---|---|---|---|
| Artificer | A tinkerer who uses firearms and devices to manipulate aether. | d8 | Constitution, Intelligence | Light armor, medium armor, shields, simple weapons, firearms |
| Barbarian | A fighter who uses blazing fury to overpower opponents. | d12 | Strength, Constitution | Light and medium armor, shields, simple and martial weapons |
| Bard | An archer who calls upon the songs of creation to empower their spells. | d8 | Dexterity, Charisma | Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords |
| Cleric | A supportive fighter who uses their indomitable conviction to control the battlefield. | d8 | Dexterity & Intelligence | Light and medium armor, shields, simple and martial weapons |
| Druid | A spellcaster who channels their aether to become one with nature. | d8 | Intelligence, Wisdom | Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears |
| Fighter | A martial combatant who utilizes skill and mastery in battle. | d10 | Strength, Constitution | All Armour, Shields, Simple and Martial Weapons, and Firearms |
| Paladin | A knight who harnesses their unflinching determination to protect the weak. | d10 | Wisdom, Charisma | All armor, shields, simple weapons and martial weapons |
| Ranger | A hunter and tracker who specializes in particular quarry. | d10 | Strength, Dexterity | Light and medium armor, shields, simple and martial weapons, firearms |
| Rogue | A fighter who harnesses stealth to deal death from the shadows. | d8 | Dexterity, Intelligence | Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords |
| Warlock | A spellcaster who channels their magic from mysterious powers in the aetherial sea. | d8 | Wisdom, Charisma | Light armor, simple weapons |
| Wizard | A mage who harnesses their mastery of aetherial manipulation to shape the world. | d6 | Intelligence, Wisdom | Daggers, darts, slings, quarterstaffs, light crossbows |
- While Sorcerers are indeed present in the world, they are extremely rare and represent a truly unique individual. They are not available as PCs at the present.
- Monks are very much present in the world, but not common enough in Eorzea for this campaign.
Backgrounds¶
| Background | Description | Proficiencies | Feature |
|---|---|---|---|
| Adventurer's Guild Veteran | An adventurer who's already done a few jobs for the locals. | Persuasion, Athletics or Acrobatics or Arcana, one language, two tools of your choice | Guild Kickbacks |
| Archaeologist | A scholar and enthusiast of ancient civilizations. | History, Survival, cartographer's tools or navigator's tools, one language | Historical Knowledge |
| Child of Celebrity | You live in the shadow of your famous adventurer parent. | Perception, Performance, Disguise kit, two languages of your choice | Name Dropping |
| Commoner | A salt-of-the-earth citizen looking to make a change. | Animal Handling, Survival, one type of artisan's tools, vehicles (land) | Rustic Hospitality |
| Disciple of the Hand | An skilled artisan belonging to an artisan's guild. | Insight, Persuasion, one type of artisan's tools, one language | Guild Membership |
| Ex-Pirate | You gave up the pirating life. But did the pirating life give up on you? | Athletics, Stealth, Navigator's tools, vehicles (water) | Bad Reputation |
| Investigator | A detective, a private eye, a gumshoe, y'see. | Choose 2: Insight or Investigation or Perception; disguise kit, thieve's tools | Official Inquiry |
| Maelstrom Officer (Yellowjacket) | An officer in Limsa Lominsa's vast military. | Athletics, Intimidation, one type of gaming set, vehicles (land) | Military Rank (Watcher) |
| Sharlayan Scholar (Archon) | A scholar seeking to apply their thesis to the greater world. | Investigation, Arcana or Nature or History or Religion, One language, one set of artisan's tools or one musical instrument | Library Access (Sage's Mark) |
Hydaelyn¶
(All files in this section are out of date. See the PDF/book for correct versions for now!)
- Historical Timeline
- The World
- Beast Tribes & Primals
- Gods & Religion
- Languages
- Magic & Aether
- Calendar & Time
- Glossary