Ex-pirate
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Ex-Pirate¶
You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new.
During your stay at sea, you spent a lot of time among other less-than-savory pirates and though you've cleaned up your act, you still have contacts within the criminal underworld. You're far closer than most people to the world of murder, theft, and violence that pervades the underbelly of La Noscea. Though you do your best to make a simple, honest living with your new life, sometimes your old life comes calling.
- Skill Proficiencies: Athletics, Stealth
- Tool Proficiencies: Navigator's tools, vehicles (water)
- Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), a set of common clothes, and a belt pouch containing 10 gp.
Feature: Bad Reputation¶
Though in recent years, you've striven to live under the Admiral's Code, in your past life, you indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you've garnered a somewhat unsavory reputation in many a port town.
No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Suggested Characteristics¶
Ex-pirates might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. Life aboard a ship shaped their outlook, and life on land can fit as snug as a glove or as ill as a knife in the back.
| d8 | Personality Trait |
|---|---|
| 1 | I've got a sea superstition for every occasion, and they're as important to me as anything. |
| 2 | Tattoos make for an excellent travel keepsake. |
| 3 | To me, a tavern brawl is a nice way to get to know a new city. |
| 4 | My language is as foul as a malboro's mouth. |
| 5 | When in a new place, my first order of business is locating everything valuable — or at least their potential hiding places. |
| 6 | The best way to get me to do something is tell me I can't do it. |
| 7 | I keep trinkets from every ship we raided, and a story for every one. |
| 8 | No matter what the laypeople believe, at least my friends know they can rely on me. |
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| d6 | Ideal |
|---|---|
| 1 | Exploration. I want to know what's around the next bend. (Chaotic) |
| 2 | Survival. I'll live to fight another day. (Neutral) |
| 3 | Fairness. We all do the work, so we all share the rewards. (Lawful) |
| 4 | Loyalty. I'm loyal to my friends, not to any ideals. Everyone else can take an oar up the bum, for all I care. (Neutral) |
| 5 | Fate. As long as the sea favors me, I'll reach my destination. (Any) |
| 6 | Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) |
| d6 | Bond |
|---|---|
| 1 | There's an unflattering shanty about me and I always worry someone's recognized me when I hear it. |
| 2 | I carry a memento of a shipwreck I alone survived. I'm still unsure what caused it. |
| 3 | I'm guilty of a terrible crime. I hope I can redeem myself. |
| 4 | My old crew would kill me for abandoning them if they could. |
| 5 | I had a lover who betrayed me to save their own skin and I barely dodged going to jail over it. |
| 6 | There's a bigger fish that used to push me around and I've still got plans to get him back for it. Fuck you, Captain Morgan. |
| d6 | Flaw |
|---|---|
| 1 | I'm not the sharpest knife in the back, but I don't know this. |
| 2 | I can't resist a gamble. |
| 3 | I have trouble cleaning up my language for polite company. |
| 4 | I am reluctant to do a job if I'm not paid upfront for it. |
| 5 | If it passes through my mind it comes out of my mouth, even if it's a terrible idea. |
| 6 | I'm not going to admit this out loud but I'm terrible at reading. |