Miqote


The Nunh that I once fought also believed that his strength would save him. He was wrong, and I am now Nunh. Many years ago I joined the Company of Heroes to hone my skills instead of challenging my predecessor before I was ready. Even when I was young I understood that victory goes to the patient, the cunning, the pragmatic.

— U'odh Nunh, leader of the Drake Tribe

The miqo'te are an aloof people who value their independence from the world. Centuries ago, the miqo'te migrated to Eorzea across a bridge of ice. Seekers spreading their sparse numbers across the country to all kinds of places, while Keepers kept to dense forests as their new home. Traditionally they have avoided the other races, but over time, more and more miqo'te have integrated into society with pockets of die-hard traditional miqo'te tribes surviving in isolation.

Lithe Hunters

The miqo'te are a feline race with large catlike ears, fanged teeth, and long tails. They have a highly tuned sense of smell and powerful legs, which have allowed them to become natural hunters. The Seekers of the Sun's ears are wider with thicker fur, while the Keepers of the Moon's ears are longer and stylized, with shorter fur. Furthermore, the eyes of the Seekers has developed slitted pupils to help guard their eyes from the exposure of the sun, while the Keepers' pupils have become large and rounded.

Of Suns and Moons

The miqo'te are roughly divided into two clans: the diurnal Seekers of the Sun, and the nocturnal Keepers of the Moon. The former hunt during the light of day, while the latter prowl at night, and it is believed this stark difference in habit arose due to unique physical differences between the two. Furthermore, within each clan exist numerous tribes, each with their own unique culture, customs, and hunting methods - it can hardly be said that all miqo'te of the same clan share a common set of beliefs.

It is said, however, that their names are derived in part from the deities they worship: the Seekers worship the goddess of the sun, Azeyma, while the Keepers worship Menphina, goddess of the moon.

Arid Sands and Dense Woods

Seekers can be found anywhere across the world, barring cold regions with a harsh winter climate. Those who integrate into larger cities tend to discard their tribal ties and take up the social norms of the city in which they live. Their most famous tribes live within the desert of Southern Thanalan and the harsh mountainous climes of Gyr Abania.

Keepers of the Moon, meanwhile, have taken to the dense forests away from the heat of the sun. Their most famous tribes live within the Twelveswood alongside the Wildwood elezen, clashing over the Keepers' poaching.

Adventure Calls

The miqo'te tend to differ on their approach to life depending on their ethnicity. The Seekers of the Sun are bold individuals who are quick to jump into action, but also become bored easily. This natural need for excitement may call a miqo'te to action, leading them out into the world to explore. Those from traditional tribes may leave their tribe seeking to start their own clan, and become the alpha of their group.

Keepers are guarded and brooding, which may stall them from setting out on a journey; however, when the need arises to protect family, friends, or their home, a Keeper will stop at nothing to protect that which they cherish.

Miqo'te Names

Male Seekers of the Sun do not take a family name, but instead are given the surname Tia at birth. A Tia may change their surname to Nunh by challenging the tribe's chief and defeating him in battle. A female Seeker's surname is the first name of the male who sired her.

In addition, a Seeker's first name is formally preceded by a letter which is associated with their tribe. The tribal prefix often gets dropped in casual conversation with close friends and family.

Seekers of the Sun Tribes

For a full list of the Seekers of the Sun's tribes, see Appendix C in the back of this resource. TODO

The female Keepers go without a tribal prefix due to their small communities. Additionally in their culture the mother's surname is passed on to the children. The males born into the Keepers' communities take both of their mother's names, adding a suffix to the end of their first name to indicate their birth order counting the males.

Male Seeker Names. I'wheto, S'ciwah, Q'tuja, P'fhemeh, I'chelu, B'cuhguh, S'tohm, S'ghut, M'bod, I'phur.

Female Seeker Names. C'nhamfaule, C'qhaalkamo, D'mhagsoo, G'ganni, H'yhaafoqu, J'gidhiju, K'jotnhu, L'keknhegu, M'yhaiabdu, N'zhamroli

Male Keeper Names. Axah'a, Gohkoh'to, Luhga'li, Mahgeh'sae, Mucih'ra, Nohpu'ir, Sahxa'wo, Suleh'ya, Vehse'zi, Wizo'tan.

Female Keeper Names. Nuhmu, Ota, Pehbi, Vehba, Yaba, Miko, Fafoh, Cehxi, Xarih, Ecih

Keeper Surnames. Dagnheive, Dopsha, Gauvro, Jadnhapo, Jhendaka, Khutnauyu, Phemfa, Mhento, Rheibfuqe, Ruyhaia.

Miqo'te Traits

Your miqo'te character shares several traits in common with other miqo'te.

Ability Score Increase. Your Dexterity score increases by 2.

Age. Miqo'te tend to live secluded, healthy lives. They reach physical maturity around the age of 16, and live to be around 80 years old.

Alignment. Miqo'te who live within a traditional tribal setting lean towards a lawful alignment, adhering to the laws of their people. Those who are born or live in more diverse settings tend not to lean toward any particular alignment.

Size. Miqo'te are a proud people with powerful leg muscles. Their slender builds distract from how powerful their bodies really are. On average males tend to range in height from 5 fulms to 5 and a half fulms tall, while females range from 4'9" to 5'3". Your size is medium.

Speed. Your base walking speed is 30 fulms.

Darkvision. Your eyes have adapted to help you see in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.

Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

Languages. You can speak, read and write Common and Huntspeak.

Subrace. The miqo'te are made up of two distinct clans. Select one of the two subraces of miqo'te.

Seekers of the Sun

As a Seeker of the Sun, you come from a race of renowned hunters who worship the sun and its goddess Azeyma. The Seekers are a strongly patriarchal society, and young males are raised to either strike out on their own or fight their Nunh for supremacy. Even their females are fierce, however. This background has given you the tools to become a fierce leader, standing up for your choices and backing them up with skill and speed.

Ability Score Increase. Your Charisma score increases by 1.

Natural Athleticism. You gain proficiency in the Athletics skill.

Graceful Speed. Your base walking speed increases to 35 fulms.

Keepers of the Moon

As a Keeper of the Moon, you come from a highly spiritual matriarchy. Your people worship and moon and the goddess of the greater moon, Menphina. To many Keepers, war paint helps channel Menphina's power to their bodies. They are renowned for their tenacity in battle when defending their homelands, often pushing beyond their limits when pressed.

Ability Score Increase. Your Wisdom score increases by 1.

Woodcraft. You have advantage on all ability checks for tracking, foraging, and preventing becoming lost.

Tenacity. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.