Adventurers-guild-veteran
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Adventurers' Guild Veteran¶
You are a mainstay at the local adventurers' guild. Sure, you haven't made your name yet, but you've killed some ship rats and rescued some wolf pups. You even picked up an old elezen lady's shopping! Maybe you're still small-time, but you're a step ahead of the greenhorns and you've got an idea of how the system works. And anyway, who says doing things for the little guy is a bad thing? Their smile when you returned their missing coeurl kitten was worth all the gil in the world.
The Drowning Wench¶
Your local adventurer's guild proprietor is Baderon Tenfingers at the Drowning Wench, a midlander man of forty-eight winters. A skilled mercenary in his youth, he has since retired and opened a tavern in Limsa Lominsa's Upper Decks. He acts as something of a teacher, always looking to help the younger generation find its feet.
He knows you, if not by reputation then at least by sight. You're in his good graces...or not his bad ones.
- Skill Proficiencies: Speechcraft, and choose one from Athletics or Arcana
- Tool Proficiencies: Two of your choice
- Languages: One common language of your choice
- Equipment: A set of traveler's clothes, stamped leveplates from past levequests, letters of appreciation, a sigil of the guild's crest, and a pouch containing 10 gp.
Feature: Guild Kickbacks¶
As long as you remain a member of the guild and maintain a friendly relationship with your local proprietor, you may enjoy complimentary meals and board at no charge to you or your party members. Additionally, your status as a veteran affords you a small following of local fans and admirers.
This feature extends to the other locations by establishing a friendly relationship with their respective proprietors.
Suggested Characteristics¶
Adventurers come from a myriad of backgrounds, and with them, their own dreams and motivations. Anyone, whether they be a helpful commoner or a seasoned fighter, can become an adventurer if they have the drive to take on the world.
The Adventurers' Guild¶
The Adventurers' Guild is a supranational organization employing able-bodied people from all walks of life, acting as an intermediary by receiving varied requests for aid from townsfolk. Quests are listed on the adventuring board with accompanying "quest plates" which are then stamped when completed. Adventurers throughout the realm can be found working not just as hired swords, but as tradesmen and gatherers as well.
| d8 | Personality Trait |
|---|---|
| 1 | I'm a fighter, so no way am I going to take quests for picking flowers or knitting socks for the poor. |
| 2 | I'm as tough as those little ship rats outside of Limsa! Look out, I mean business! |
| 3 | For my own peace of mind, I always establish official roles and responsibilities when working in a party. |
| 4 | I like to collect and display all the different quest plates I've earned. Everyone will be so jealous! |
| 5 | When returning to the tavern, I throw wide the doors to announce my presence. |
| 6 | I maintain strictly professional with those I work with. |
| 7 | During tense situations, I usually crack a joke. |
| 8 | I love those quests for picking flowers and knitting socks for the poor! |
| d6 | Ideal |
|---|---|
| 1 | Threats. After I help someone, I insist they return the favor when I end up needing something myself. (Evil) |
| 2 | Money. 'Tis a dangerous job, but it pays well. (Neutral) |
| 3 | Process. I cannot accept polite requests for help. I only pursue official quests. (Lawful) |
| 4 | Virtue. Like the saints depicted on the quest plates, I will stand for those ideals that help others in need. (Good) |
| 5 | Travel. As an adventurer, I get to see, explore, and experience all of Hydaelyn's beauty. (Any) |
| 6 | Apathy. So long as it gets done, I get to choose how. (Chaotic) |
| d6 | Bond |
|---|---|
| 1 | I don't like authority, so I freelance to help the realm. |
| 2 | I took this job to bring some excitement to my dull life. |
| 3 | I was there and first in line when the guild had its grand opening. |
| 4 | This sigil carries meaning, to me and everyone here. |
| 5 | My family will be proud of the work I do. |
| 6 | I had a hard life, but I can make it easier for others. |
| d6 | Flaw |
|---|---|
| 1 | My party would be lost, confused, or even dead if I weren't here to babysit them. |
| 2 | No tip? Then they can solve their own damn problems. |
| 3 | I've grown dependent on the validation of the common folk. |
| 4 | I take advantage of the tavern's hospitality to the fullest. |
| 5 | The more I do this job, the less I find myself caring about the plights of others. |
| 6 | As the veteran, it is my responsibility, and mine alone, to divide up the loot and rewards. |