Archaeologist
Archaelogist
An archaeologist learns about the rich tapestry of Eorzea's past by studying the remains of her many fallen civilizations – their bones, their ruins, their surviving masterworks, and their tombs. Those who practice archaeology travel to the far corners of Hydaelyn to root through ancient technological ruins from Allag or more arcane civilizations like the ancient cities of Mhach and Amdapor, digging in search of artifacts that might tell the truer, deeper stories of the calamities.
- Skill Proficiencies: Lore or Knowledge (Place), Survival
- Tool Proficiencies: Cartographer's tools or navigator's tools
- Languages: One of your choice
- Equipment: A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner's pick, a set of traveler's clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch containing 25gp.
Signature Item
Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the Signature Item table to see what you have, or choose an item from the table.
| d8 |
Signature Item |
| 1 |
10-foot pole, carved with mysterious symbols |
| 2 |
Medallion, etched with an ancient civilization's seal |
| 3 |
Crowbar. It's just useful! |
| 4 |
Lucky shovel, used when you struck on an important discovery |
| 5 |
Crumbly hat of dubious aesthetic in the modern age |
| 6 |
Tinkerer's sledgehammer, fueled by ancient technology |
| 7 |
Hooded lantern wrought in curious designs |
| 8 |
Whip, which you're still getting the hang of... |
Feature: Historical Knowledge
When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were elezen, lalafellin, hrothgari, or even ancient Allagan. In addition, you can determine the monetary value of art objects more than a century old.
Suggested Characteristics
Few archaeologists can resist the lure of an unexplored ruin or dungeon, particularly if such a site is the source of legends or is rumored to contain the treasures and relics of mages, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the world's greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting scoundrel.
| d8 |
Personality Trait |
| 1 |
I can't put down a good puzzle or mystery. |
| 2 |
I'm a pack rat who never throws anything away. |
| 3 |
Fame is more important to me than money. |
| 4 |
I only started all this to impress someone. |
| 5 |
I was born in the wrong era: I'm more at home in the relics of the past than modern society. |
| 6 |
When given the choice of going left or right, I always go left. |
| 7 |
I might fail, but I will never give up. |
| 8 |
You might think I'm a scholar, but I love a good brawl. These fists were made for punching. |
| d6 |
Ideal |
| 1 |
Respect. The treasures of yesteryear should be honored and respected. (Lawful) |
| 2 |
Pragmatism. I could use this stuff more than the dead who possess it. (Neutral) |
| 3 |
Excitement. Life is short. Have fun while you can and enjoy your finds (Chaotic) |
| 4 |
Dignity. The dead deserve to be remembered in a world full of so much loss. (Good) |
| d6 |
Ideal |
| 5 |
Resurrectionist. All my exploring is part of a plan to unearth the lost secrets of knowledge long forgotten. (Any) |
| 6 |
Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any) |
| d6 |
Bond |
| 1 |
Ever since I was a child, I've heard stories about the lost civilization of Allag. I aim to uncover its secrets and earn my place in the history books. |
| 2 |
I want to find my mentor, who disappeared on an expedition some time ago. |
| 3 |
I will never part with my signature item, a relic from my first expedition that keeps me grounded. |
| 4 |
I won't sell an art object or other treasure that has historical significance or is one of a kind. |
| 5 |
I've got my trusty shovel, and that's all I need. With it, the next find is always just a matter of when and where. |
| 6 |
I hope to bring prestige to a library, a museum, or a university. |
| d6 |
Flaw |
| 1 |
I have a secret fear, like darkness or spiders, that I have to constantly conquer in order to explore ancient ruins. |
| 2 |
When asked a question about my civilization of expertise, I will not be able to stop talking for some time. |
| 3 |
When I'm not exploring dungeons or ruins, I'm thinking about them. |
| 4 |
I have no patience for people who don't understand my passion. |
| 5 |
I am better at dealing with skeletons than living people. |
| 6 |
I was secretly excited about the Calamity because of the technology Dalamud unearthed. |