Hrothgar


During the Third Astral Era, Queen Gunnhildr
united the fragmented tribes of Hrothgar to rise up and
drove off the Allagans, eventually going on to found the nation of Bozja.

— Sunja, Hrothgari Priestess When the Allagan Empire arose in the Third Astral Era, the hrothgar were only disparate, fragmented tribes. However, the Empire's swift march against their people led Queen Gunnhildr to unite the fierce, leonid people to fight against them. On victory, they founded their nation of Bozja, but realized how stark their isolation had been: they had no common tongue with the peoples of Eorzea. They were mistrusted and feared. However, as some hrothgar broke away from their native lifestyle to roam the world and learn more of their neighbors, their worldly reputation quickly improved as others found what friendly and loyal people they were. Though the common tongue is still difficult for many hrothgar, those that make their living outside of native Bozja have a much easier time of it.

Claws, Fur and Fury

The hrothgar are a powerful people who boast broad frames, feline reflexes, and a fierce appearance punctuated by sharp claws and pointed fangs. However, their race suffers from the disparity in birthrates between genders: hrothgar are overwhelmingly more likely to be male than female. As a result, they adopted a matriarchy in their homeland. Though many supported this structure, many others chose to embrace an independent life instead.

A Question of Servitude

As their ways came into conflict, the Hrothgar split into two distinct groups of people: the Helions and the Lost. The Helions, who are easily identified by the warm colors of their fur, are found mainly in the southern parts of their homeland. In general, Helions' lives revolve around their queen: the many males are devout servants, while the rare females serve as the queen's priestesses.

The Lost, unbound from the whims of a queen, boast a free-spirited, nomadic lifestyle. As nomads, they often take up professions from mercenary to merchant. The Lost avoid anything that forces them to put roots down.

War Torn Homeland

The hrothgar hail from Bozja, a tropical region in Southern Ilsabard that was born of their flight from the Allagan Empire in the Third Astral Era. It wasn't until Queen Gunnhildr rose to leadership that the Allagans were held at bay. Ever since, Bozja has been led by one Queen Gunnhildr after another, a title bestowed upon the woman with the greatest aptitude for Future Sight. Due to a terrible accident that all but vaporized its central city, Bozja has become a warzone controlled by the Garlean Empire.

It's My Life

The hrothgar's philosophical split between servitude and freedom drives these people forward. A Helion may set out for adventure in the name of their queen, whether to protect their homeland or to fulfill her requests. For the Lost, however, adventure is already a mainstay in their day-to-day existence: after all, Hydaelyn's many threats make constant travel dangerous.

Hrothgar Names

There is no difference between Helion names and Lost names, aside from differing clan names. Helion clans begin with A and traditionally have three syllables; the Lost's clans always end in "-asch," meaning "of."

Male Hrothgar Names. Borimir, Deyan, Grugur, Mikac, Ludevit, Novak, Semir, Sudimir, Svante, Taman

Female Hrothgar Names. Anja, Gunnhildr, Hana, Jana, Katarina, Maja, Milena, Petra, Teodora

Helion Family Names. Amilan, Aredna, Arodica, Asvana, Astana

The Lost Family Names. Irryasch, Mildasch, Ovasch, Petyasch, Piryasch, Zelasch

Hrothgar Traits

Your hrothgar has a number of traits in common with other hrothgar.

Ability Score Increase. Your Strength score increases by 2.

Age. Hrothgar tend to live about as long as most of their neighboring races. They reach physical maturity around age 18 and live to be around 90.

Alignment. With their fierce devotion to their queen and their rigid upbringings, Helions favor lawful alignments. The Lost, meanwhile, tend toward chaotic alignments as free-spirited wanderers. The Lost have embraced life on the road and lean towards a more chaotic alignment.

Size. Hrothgar are known to have tall, powerful frames marked by muscle and fur. At their tallest, the hrothgar stand at 7 feet while their lower average heights sit around six and a half feet tall. Your size is medium.

Powerful Build. You count as one size larger when you are determining your carrying capacity and also the weight you are able to push, drag or lift.

Claws. Your sharp claws are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Keen Smell. You have advantage on Perception checks that rely on smell.

Speed. Your base walking speed is 30 fulms.

Languages. You can speak, read and write Common and Hrothgari.

Subrace. The Hrothgar come from two different clans. Select one of the two subraces of hrothgar.

Helion

The Helions come from a matriarchal society whose males greatly outnumber the females. These loyal and dutiful people will risk life and limb for their queen and bring that ferocious dedication to defend their friends. Helions often have a warm color to their fur, reflective of the warm embrace from their queen.

Ability Score Increase. Your Wisdom score increases by 1.

Lionhearted. You have advantage on saving throws against being frightened.

Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

The Lost

Scattered and worldly, the Lost struck out from their homeland to carve their own path in the world. Often times they take on the roles of traders and mercenaries, preferring seasonal jobs and lifestyles which prevent them from setting down roots. They collect trades and skills throughout their life, following whatever path their whims lead them down. Their cool-colored fur is said to reflect their choice to abandon their queen.

Ability Score Increase. Your Intelligence score increases by 1.

Contractor's Life. You gain proficiency in the Persuasion skill.

Unbending. You have advantage on saving throws against being charmed.