Here There Be Pirates!
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Campaign Synopsis¶
Set beyond the Skyshear Mountains, the Sunset Isles are a wonderland of beautiful islands, rich in resources and adventure. The people living there carved out little nooks of civilization, spreading to the different islands and setting down roots. Over time, each settlement developed its own culture and identity, distinct from the others but ultimately harmonious. The mainland towns and the islands shared their trade, letting the people in this area prosper.
But there is always someone out there who wants what you have. 20 years ago, the Dread Pirate Lord's fleets sailed in from the west, and aimed to make the Sunset Isles their own. His forces were ruthless and strong, taking life and plunder with delight and dread efficiency. The previously peaceful people of the Isles eventually took up arms and managed to kill the Dread Pirate Lord and stop his invasion, but at great cost. Their previously prosperous nation was broken, with many historical sites burned to the ground. Countless lives were lost, and the Sunset Isles are still suffering the predations of his lieutenants. Still, hope has rekindled as many people they can eventually return to the peaceful life they once had.
Resources¶
Historical Timeline¶
- 1521: The Dread Pirate Lord's fleet sails into the Sunset Isles and invades their first island.
- 1522: The Dread Pirate Lord controls or has decimated half the islands in the Sunset Isles. He has started making assaults on the mainland.
- 1523: The Knights of Twilight are established, to gather together all able-bodied warriors in the Sunset Isles.
- 1524: The first victory against the Dread Pirate Lord is achieved, driving him out of one island.
- 1525: The Dread Pirate Lord's forces are pushed back, routed from many of their holdings throughout the isle.
- 1526: The Knights of Twilight meet the Dread Pirate Lord in battle in his own fortress. He is killed, his head removed from his body, and his belongings tossed into the sea. His remaining forces split, each of his lieutenants taking their own ships and setting out on their own.
- 1546: Present day
Notes¶
- The islands range from inhabited to wild to overrun with pirates. In general, the farther west you go, the more dangerous it is.
- Four different pirate fleets roam the Sunset Isles, fighting amongst each other as much as they plunder the remaining settlements of the Sunset Isles.
- The Knights of Twilight patrol the mainland, and some of the nearest islands, hunting down and swiftly executing pirates. And sometimes other criminals.
- The people of the Sunset Isles are generally very hostile to any talk of the Dread Pirate Lord that doesn't paint him as an irredeemable monster. But in recent years, some grumblings have arisen speaking out against the common thought.
Meet the Gang!¶
Koya¶
- Born 3rd of 11 children
- Father died when she was young
- Mother and most of her siblings died in a storm
- One of her other siblings was sacrificed by the village priest to end a famine
- Blamed for the storm and famine
- Two older siblings are out in the world somewhere
- Took on a druid mentor, but the mentor died protecting her
- Lived alone outside Roughwater
Rek¶
- Born the youngest of six children in a shitty nest on a cliff
- Runty, small, always wanted to be someone else
- Joined a merchant ship to see the world
- Pissed off a Neutral Evil (DM's choice race) Paladin, injured them, and earned an enemy for life
Azurhel¶
- Born in a deep gnome clan sanctuary
- Deep gnome life is dangerous, so all deep gnome children learn spellcasting
- Single child, but big family
- Lost father to cave collapse while foraging for magical stones (suspicion is the nearby dwarves did it)
- Exiled from clan for reasons he doesn't know
- Met wandering human merchant who turned out to be a Monk with a Vow of Passivity
- Was in a battle and came away with no scars, but applies a fake scar anyway, because scars are cool
Salvia¶
- Born to a large, happy halfling family in the Shaded Forest
- Had a happy childhood, enjoyed wandering the forest
- Decided to go wandering when he came of age
- Met a traveling merchant who told him about a hidden ruins with a great treasure inside
- The merchant taught him all about being a rogue
- He snuck into the ruins and emerged unscathed and rich af
- The merchant got drunk with him, then took off in the middle of the night with nearly all the treasure
- He has now sworn vengeance on the merchant and is honing his rogue-ish skills in preparation for his revenge
Campaign Log¶
Session 6 (2022-07-18)¶
- Started on the 20th of Alturik, as fresh Level 3s.
- Xanner told the party that the guards and Knights of Twilight are out in force, after their murder in broad twilight.
- He recommended they stay hidden while the heat died down.
- With Xanner's help, the party took up a number of downtime activities over the next several days:
- Zoya attended religious services, attempting to strike up some relationships, but struck out.
- Azurhel created a bangle with a roughcut sapphire as the main gem.
- Rek played his luck at cards and dice at the back tables of the Mermaid's Kiss, but got cleaned out.
- Salvia attempted to rob a merchant's cart, but nearly got caught by the Knights of Twilight.
- A kindly old lady Tortle stepped in and distracted the Knights long enough for Salvia to get away.
- The next day, Marnie the Tortle... ahem, I mean Tuga, the Paladin of Conquest approached the party and asked to join.
- Turns out, she's an old crew member of the Dread Pirate Lord, and wants to "help the next generation get their foot in the door".
- On the 1st of Ches, Xanner gave the party a job: To deliver a crate of fine wines, exotic candy, and 3 doses of "Binge" to One-Eyed Jacko on Pleasure Island. The party will get 250 gp as a delivery fee.
- They managed to charter a ride from the Bonnie Mistress, captained by Yendan Snazzyfeet. Since he was the only captain willing to take them on under the nose of the Knights of Twilight.
- On the 2nd of Ches, the party hid themselves during the pre-trip inspection, and managed to sneak out of Lord's Landing safely on the 28th of Alturik.
- The ship was becalmed for a few hours during the trip, during which the party played some Liar's Dice and Azurhel won the pot.
- As Pleasure Island came into view, Yendan and his crew turned on the party! Dun dun DUNNNN!
Session 1 (2021-05-18)¶
- Koya was swallowed by a big fuckoff fish
- Found a ring
- Agreed to help the Dread Pirate Lord find his First Mate
- Rek faceplanted in the beach
- Koya and Rek got chased by Pirates into Roughwater
- Azurhel was hauled (unconscious?) into Roughwater in a rubbish cart
Session 2 (2021-07-03)¶
- Traveled to Everbrook
- Robbed Itsa Gem, Tony Roamer's shop, taking 220 gp of gems
- Avoided the guards
- Visited Bertha and Tom's weapons shop
- Visited the Doubletree Inn
- Overheard thieves planning to rob Bertha and Tom, got them drunk
Session 3 (2022-03-26)¶
- We decided that today is the 18th of Alturik
- Party met Salvia, the halfling rogue and took him (her?) along on their burglary
- Party got pastries while scoping out Tom and Bertha's shop
- Zoya ordered a plate of taco-cannolis to be delivered to Tom and Bertha on their wedding anniversary (20th of Kythorn)
- They avoided guards while waiting for nightfall
- Zoya and Salvia slipped into the back room through the window, while Azurhel and Rek kept watch on the roof
- While Salvia messed with the safe, Zoya scoped out the main room, locked Tom/Bertha in their bedroom, and drooled over some weapons
- Salvia and Zoya looked for clues to the safe's password in the back room. Rek figured out it was "Taco Twosday".
- They stole a chest full of money (300+ gold) and a mystery key.
- They split into two groups, but each was noticed by the guards.
- Salvia hid and Zoya managed to convince the guard she was just a cute dog.
- Azurhel trust fell off Rek to do his best rock impression. It didn't work out to well.
- Rek screeched and raised his wings to try to scare the guards. It REALLY worked, and there's now rumors of an owl monster in Everbrook among the guards.
- Rek got away, and Azurhel hid in a chimney while the guards searched for them.
- Azurhel got away for good by casting Disguise Self to look like a guard.
- Everyone met in the sparse forests outside the west gate of Everbrook, split up the loot, and planned to move onto Lord's Landing in search of a ship to take them closer to wherever the Dread Pirate Lord wants them to go next.
Session 4 (2022-04-24)¶
- Started on the 19th of Alturik
- Party got a job as caravan guards, escorting an old elf named Tommy Turnip, and his old mule Betsy, to Lord's Landing.
- Group was attacked by wolves. Killed 3, drove off 1.
- Betsy was almost killed but was healed. Tommy was hurt but healed. Rek ate a turnip he killed.
- Witnessed two inventors arguing in the middle of the street in Lord's Landing. Two Knights of Twilight came by and diffused the situation just by glaring.
- Got some rooms at the Thorny Rose, a mid-scale inn.
- Next day (20th of Alturik), went out to the Adventurer's guild to look for jobs.
- Rek lost money on a pushups competition between a dragonborn and a half-orc. Azurhel played the part of a training weight.
- Salvia was approached by Xanner Silentbrush, a halfling trying to make his way as a handler.
- Everyone but Zoya met Xanner at the Mermaid's Kiss, a dive bar down by the docks. Salvia gave his name as "Indica", everyone else introduced themselves normally.
- Xanner gave them a job to take out a rival handler who works out of an old warehouse near the docks. He says to put in a word for him back at the Mermaid's Kiss when the job is done.
- Zoya met up with everyone later, they shot the shit, then the party went shopping.
- Zoya and Salvia each bought a healing potion. Azurhel bought jewelers' tools. Rek went to scout out their target.
Session 5 (2022-06-25)¶
- 20th of Alturik
- Rek went to scout out their target, Quizno Bubblysort.
- He saw Quizno and his goblins having an argument with a bunch of duergar (gray dwarves).
- Rek went to get reinforcements.
- When they returned, the goblins and duergar were talking about a purchase the goblins had made from the duergar.
- The duergar wanted more money, and finally talked Quizno into paying an extra 20 gp.
- Zoya followed the goblin who went to get the money.
- Salvia snuck in along the rafters, and when the duergar turned to leave, he threw a dagger at one to try to start a fight.
- The duergar turned around and yelled at the goblins about who attacked him.
- The duergar and goblins nearly turned on each other... but Quizno figured out the dagger was thrown from up above.
- A fight ensued. Four goblins and three duergar were killed. The duergar boss and one of his thugs got away.
- The party chased Quizno out into the street.
- Quizno nearly got away, with the help of a fog cloud in a bottle.
- The party killed Quizno and cut off his head... on the porch of a café, with families watching.
- The party ran back to the Mermaid's Kiss before the guards arrived, and were paid 50 gp by Xanner who was on his way to do "clean up" after their job.
- Rek and Salvia bought some healing potions. Azurhel started to learn Prestidigitation from the gnome running the magic items shop.