Backgrounds


Every story has a beginning. Your character's background reveals where you came from, how you became an adventurer, and your place in the world. Your fighter might have been a courageous knight or a grizzled soldier. Your wizard could have been a sage or an artisan. Your rogue might have gotten by as a guild thief or commanded audiences as a jester.

Choosing a background provides you with important story cues about your character's identity. The most important question to ask about your background is what changed? Why did you stop doing whatever your background describes and start adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don't you have more money? How did you learn the skills of your class? What sets you apart from ordinary people who share your background?

The sample backgrounds in this chapter provide both concrete benefits (features, proficiencies, and languages) and roleplaying suggestions.

Proficiencies

Each background gives a character proficiency in two skills.

In addition, most backgrounds give a character proficiency with one or more tools.

If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead.

Languages

Some backgrounds also allow characters to learn additional languages beyond those given by race.

Equipment

Each background provides a package of starting equipment. If you use the optional rule to spend coin on gear, you do not receive the starting equipment from your background.

Suggested Characteristics

A background contains suggested personal characteristics based on your background. You can pick characteristics, roll dice to determine them randomly, or use the suggestions as inspiration for characteristics of your own creation.

Customizing a Background

You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature with any other one, choose any two skills, and choose a total of two tool proficiencies or languages from the sample backgrounds. You can either use the equipment package from your background or spend coin on gear. (If you spend coin, you can't also take the equipment package suggested for your class.) Finally, choose two personality traits, one ideal, one bond, and one flaw. If you can't find a feature that matches your desired background, work with your DM to create one.

Published Backgrounds

Items in parentheses are variants. See the background description for more info.

Player's Handbook

Background Proficiencies Feature
Acolyte Insight, Religion, Two languages Shelter of the Faithful
Charlatan Deception, Sleight of Hand, Disguise kit, Forgery kit False Identity
Criminal (Spy) Deception, Stealth, One type of gaming set, Thieves' tools Criminal Contact
Entertainer (Gladiator) Acrobatics, Performance, Disguise kit, One type of musical instrument By Popular Demand
Folk Hero Animal Handling, Survival, One type of artisan's tools, Vehicles (land) Rustic Hospitality
Guild Artisan (Guild Merchant) Insight, Persuasion, One type of artisan's tools, One language Guild Membership
Hermit Medicine, Religion, Herbalism kit. One language Discovery
Noble (Knight) History, Persuasion, One type of gaming set, One language Position of Privilege (Retainers)
Outlander Athletics, Survival, One type of musical instrument, One language Wanderer
Sage Arcana, History, Two languages Researcher
Sailor (Pirate) Athletics, Perception, Navigator's tools, Vehicles (water) Ship's Passage (Bad Reputation)
Soldier Athletics, Intimidation, One type of gaming set, Vehicles (land) Military Rank
Urchin Sleight of Hand, Stealth, Disguise kit, Thieves' tools City Streets

Sword Coast Adventurer's Guide

Background Proficiencies Feature
City Watch (Investigator) Athletics, Insight, Two languages Watcher's Eye
Clan Crafter History, Insight, One type of artisan's tools, Dwarvish or one other language of your choice if you already speak Dwarvish Respect of the Stout Folk
Cloistered Scholar History, Arcana Nature or Religion, Two languages Library Access
Courtier Insight, Persuasion, Two languages Court Functionary
Faction Agent Insight, one Intelligence Wisdom or Charisma skill, Two languages Safe Haven
Far Traveler Insight, Perception, One gaming set or musical instrument, One language All Eyes On You
Inheritor Survival, Arcana History or Religion, One gaming set or musical instrument, One language Inheritance
Knight of the Order Persuasion, Arcana History Nature or Religion, One gaming set or musical instrument, One language Knightly Regard
Mercenary Veteran Athletics, Persuasion, One type of gaming set, Vehicles (land) Mercenary Life
Urban Bounty Hunter Two from among Deception, Insight, Persuasion, or Stealth; Two from among gaming set, musical instrument, or thieves' tools Ear to the Ground
Uthgardt Tribe Member Athletics, Survival, One type of musical instrument or artisan's tools, One language Uthgardt Heritage
Waterdhavian Noble History, Persuasion, One type of gaming set or musical instrument, One language Kept in Style

Source: Player's Handbook, p. 125