Monster Hunter


Fighter

As an archetypal Monster Hunter, you are an expert at defeating supernatural threats. Typically mentored by an older, experienced Monster Hunter, you learn to overcome a variety of unnatural defenses and attacks, including those of undead, lycanthropes, and other creatures of horror.

Level Proficiency
Bonus
Features # of
Attacks
Action
Surge Uses
Indomitable
Uses
Superiority
Dice
1st +2 Fighting Style, Second Wind 1
2nd +2 Action Surge (one use) 1 1
3rd +2 Bonus Proficiencies, Combat Superiority, Hunter's Mysticism 1 1 4d8
4th +2 Ability Score Improvement 1 1 4d8
5th +3 Extra Attack 2 1 4d8
6th +3 Ability Score Improvement 2 1 4d8
7th +3 Monster Slayer, Extra Superiority Die 2 1 5d8
8th +3 Ability Score Improvement 2 1 5d8
9th +4 Indomitable (one use) 2 1 1 5d8
10th +4 Improved Combat Superiority 2 1 1 5d10
11th +4 Extra Attack (2) 3 1 1 5d10
12th +4 Ability Score Improvement 3 1 1 5d10
13th +5 Indomitable (2 uses) 3 1 2 5d10
14th +5 Ability Score Improvement 3 1 2 5d10
15th +5 Relentless, Extra Superiority Die 3 1 2 6d10
16th +5 Ability Score Improvement 3 1 2 6d10
17th +6 Action Surge (two uses), Indomitable (three uses) 3 2 3 6d10
18th +6 Improved Combat Superiority 3 2 3 6d12
19th +6 Ability Score Improvement 3 2 3 6d12
20th +6 Extra Attack (3) 4 2 3 6d12

Bold numbers are when that ability improves

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency in two of the following skills of your choice: Arcana, History, Insight, Investigation, Nature, or Perception. You can gain proficiency with a tool of your choice in place of one skill choice.

Combat Superiority

When you choose this archetype at 3rd level, you gain a set of abilities that are fueled by special dice called superiority dice.

Superiority Dice. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.

You gain another superiority die at 7th level and one more at 15th level.

Using Superiority Dice. You can expend superiority dice to gain a number of different benefits:

Hunter's Mysticism

At 3rd level, your study of the supernatural gives you a limited ability to use magic. You can cast Detect Magic as a ritual. You can cast Protection from Evil and Good, but you cannot cast it again with this feature until you finish a long rest. Wisdom is your spellcasting ability for these spells.

In addition, you gain the ability to speak one of the following languages of your choice: Abyssal, Celestial, or Infernal.

Monster Slayer

At 7th level, whenever you expend superiority dice to add to a damage roll, you can expend up to two dice instead of just one, adding both to the roll. Both dice are expended as normal. If the target of your attack is an aberration, a fey, a fiend, or an undead, you deal maximum damage with both dice, instead of rolling them.

Improved Combat Superiority

At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s.

Relentless

Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain one superiority die.


Source: https://media.dnd.wizards.com/upload/articles/UA%20Gothic%20Characters.pdf