Draconic Sorcery
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⟵ Sorcerer
Breathe the Magic of Dragons
Your innate magic comes from the gift of a dragon. Perhaps an ancient dragon facing death bequeathed some of its magical power to you or your ancestor. You might have absorbed magic from a site infused with dragons' power. Or perhaps you handled a treasure taken from a dragon's hoard that was steeped in draconic power. Or you might have a dragon for an ancestor.
Level 3: Draconic Resilience¶
The magic in your body manifests physical traits of your draconic gift. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another Sorcerer level.
Parts of you are also covered by dragon-like scales. While you aren't wearing armor, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers.
Level 3: Draconic Spells¶
When you reach a Sorcerer level specified in the Draconic Spells table, you thereafter always have the listed spells prepared.
Draconic Spells¶
| Sorcerer Level | Spells |
|---|---|
| 3 | Alter Self, Chromatic Orb, Command, Dragon's Breath |
| 5 | Fear, Fly |
| 7 | Arcane Eye, Charm Monster |
| 9 | Legend Lore, Summon Dragon |
Level 6: Elemental Affinity¶
Your draconic magic has an affinity with a damage type associated with dragons. Choose one of those types: Acid, Cold, Fire, Lightning, or Poison.
You have Resistance to that damage type, and when you cast a spell that deals damage of that type, you can add your Charisma modifier to one damage roll of that spell.
Level 14: Dragon Wings¶
As a Bonus Action, you can cause draconic wings to appear on your back. The wings last for 1 hour or until you dismiss them (no action required). For the duration, you have a Fly Speed of 60 feet.
Once you use this feature, you can't use it again until you finish a unless you spend 3 Sorcery Points (no action required) to restore your use of it.
Level 18: Dragon Companion¶
You can cast Summon Dragon without a Material component. You can also cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a .
Whenever you start casting the spell, you can modify it so that it doesn't require . If you do so, the spell's duration becomes 1 minute for that casting.
Source: Player's Handbook, p. 148