Yolande's Regal Presence
5th-Level Enchantment Spell (Bard, Wizard)
Casting Time: Action
Range: Self (10-foot An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance it extends.
An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect.
An Emanation's origin (creature or object) isn't included in the area of effect unless its creator decides otherwise.
)
Components: V, S, M (a miniature tiara)
Duration: 1 minute
You surround yourself with unearthly majesty in a 10-foot An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance it extends.
An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect.
An Emanation's origin (creature or object) isn't included in the area of effect unless its creator decides otherwise.
. Whenever the An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance it extends.
An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect.
An Emanation's origin (creature or object) isn't included in the area of effect unless its creator decides otherwise.
enters the space of a creature you can see and whenever a creature you can see enters the An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance it extends.
An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect.
An Emanation's origin (creature or object) isn't included in the area of effect unless its creator decides otherwise.
or ends its turn there, you can force that creature to make a Wisdom saving throw. On a failed save, the target takes 4d6 Psychic damage and has the While you have the Prone condition, you experience the following effects.
Restricted Movement. Your only movement options are to crawl or to spend an amount of movement equal to half your Speed (round down) to right yourself and thereby end the condition. If your Speed is 0, you can't right yourself.
Attacks Affected. You have Disadvantage on attack rolls. An attack roll against you has Advantage if the attacker is within 5 feet of you. Oth ... [more]
condition, and you can push it up to 10 feet away. On a successful save, the target takes half as much damage only. A creature makes this save only once per turn.
Source: Player's Handbook, p. 343