Sunbeam


6th-Level Evocation Spell (Cleric, Druid, Sorcerer, Wizard)

Casting Time: Action
Range: Self (60-foot )
Components: V, S, M (a magnifying glass)
Duration: Concentration, up to 1 minute

You launch a sunbeam in a 5-foot-wide, 60-foot-long . Each creature in the makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the condition until the start of your next turn. On a successful save, it takes half as much damage only.

Until the spell ends, you can take a action to create a new of radiance.

For the duration, a mote of brilliant radiance shines above you. It sheds in a 30-foot radius and for an additional 30 feet. This light is sunlight.


Source: Player's Handbook, p. 329