Spirit Guardians
3rd-Level Conjuration Spell (Cleric)
Casting Time: Action
Range: Self (15-foot An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance it extends.
An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect.
An Emanation's origin (creature or object) isn't included in the area of effect unless its creator decides otherwise.
)
Components: V, S, M (a prayer scroll)
Duration: Concentration, up to 10 minutes
Protective spirits flit around you in a 15-foot An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance it extends.
An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect.
An Emanation's origin (creature or object) isn't included in the area of effect unless its creator decides otherwise.
for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate creatures to be unaffected by it. Any other creature's A creature has a Speed, which is the distance in feet the creature can cover when it moves on its turn. See also Climbing , Crawling , Flying , Jumping , Swimming and Combat .
Special Speeds. Some creatures have special speeds, such as a Burrow Speed , Climb Speed , Fly Speed , or Swim Speed , each of which is defined in this glossary. If you have more than one speed, choose which one to use when you move; you can switch between the speeds during your move. Whenever you switch, subtract the distance already moved from the new speed. The result determines how much farther you can move. If the result is 0 or less, you can't use the new speed during the current move. For example, if you have a Speed of 30 and a Fly Speed of 40, you could fly 10 feet, walk 10 feet, and leap into the air to fly 20 feet more.
Changes to Your Speeds. If an effect increases or d ... [more]
is halved in the An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance it extends.
An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect.
An Emanation's origin (creature or object) isn't included in the area of effect unless its creator decides otherwise.
, and whenever the An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance it extends.
An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect.
An Emanation's origin (creature or object) isn't included in the area of effect unless its creator decides otherwise.
enters a creature's space and whenever a creature enters the An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance it extends.
An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect.
An Emanation's origin (creature or object) isn't included in the area of effect unless its creator decides otherwise.
or ends its turn there, the creature must make a Wisdom saving throw. On a failed save, the creature takes 3d8 Radiant damage (if you are good or neutral) or 3d8 Necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. A creature makes this save only once per turn.
At Higher Levels: The damage increases by 1d8 for each spell slot level above 3.
Source: Player's Handbook, p. 319