Sleet Storm
3rd-Level Conjuration Spell (Druid, Sorcerer, Wizard)
Casting Time: Action
Range: 150 feet
Components: V, S, M (a miniature umbrella)
Duration: Concentration, up to 1 minute
Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius A Cylinder is an area of effect that extends in straight lines from a point of origin located at the center of the circular top or bottom of the Cylinder. The effect that creates a Cylinder specifies the radius of the Cylinder's base and the Cylinder's height.
A Cylinder's point of origin is included in the area of effect.
centered on a point you choose within range. The area is You have the Blinded condition while trying to see something in a Heavily Obscured space. See also Blinded , Darkness , and Exploration .
, and exposed flames in the area are doused.
Ground in the A Cylinder is an area of effect that extends in straight lines from a point of origin located at the center of the circular top or bottom of the Cylinder. The effect that creates a Cylinder specifies the radius of the Cylinder's base and the Cylinder's height.
A Cylinder's point of origin is included in the area of effect.
is If a space is Difficult Terrain, every foot of movement in that space costs 1 extra foot. For example, moving 5 feet through Difficult Terrain costs 10 feet of movement. Difficult Terrain isn't cumulative; either a space is Difficult Terrain or it isn't.
A space is Difficult Terrain if the space contains any of the following or something similar:
A creature that isn't Tiny or your ally
Furniture that is sized for creatures of your size or larger
Heavy snow, ice, rubble, or undergrowth
Liquid that's between shin- and waist-deep
A narrow opening sized for a creature one size smaller than you
A slope of 20 degrees or more
. When a creature enters the A Cylinder is an area of effect that extends in straight lines from a point of origin located at the center of the circular top or bottom of the Cylinder. The effect that creates a Cylinder specifies the radius of the Cylinder's base and the Cylinder's height.
A Cylinder's point of origin is included in the area of effect.
for the first time on a turn or starts its turn there, it must succeed on a Dexterity saving throw or have the While you have the Prone condition, you experience the following effects.
Restricted Movement. Your only movement options are to crawl or to spend an amount of movement equal to half your Speed (round down) to right yourself and thereby end the condition. If your Speed is 0, you can't right yourself.
Attacks Affected. You have Disadvantage on attack rolls. An attack roll against you has Advantage if the attacker is within 5 feet of you. Otherwise, that attack roll has Disadvantage.
condition and lose Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect's creator loses Concentration, the effect ends. If the effect has a maximum duration, the effect's description specifies how long the creator can concentrate on it: up to 1 minute, 1 hour, or some other duration. The creator can end Concentration at any time (no action required). The following factors break Concentration.
Another Concentration Effect. You lose Concentration on an effect the moment you start casting a spell that requires Concentration or activate another effect that requires Concentration.
Damage. If you take damage, you must succeed on a Constitution saving throw to maintain Concentration. The DC equals 10 or half the damage taken (round down), whichever number is higher, up to a maximum DC of 30.
Incapacitated or Dead. Your Concentration ends if you have the Incapacitated condition or you die.
.
Source: Player's Handbook, p. 317