Shining Smite
2nd-Level Transmutation Spell (Paladin)
Casting Time: Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Instead of using a weapon to make a melee attack, you can use a punch, kick, headbutt, or similar forceful blow. In game terms, this is an Unarmed Strike -- a melee attack that involves you using your body to damage, grapple, or shove a target within 5 feet of you.
Whenever you use your Unarmed Strike, choose one of the following options for its effect.
Damage. You make an attack roll against the target. Your bonus to the roll equals your Strength modifier plus your Proficiency Bonus. On a hit, the target takes Bludgeoning damage equal to 1 plus your Strength modifier.
Grapple. The target must succeed on a Strength or Dexterity saving throw (it chooses which), or it has the Grappled condition. The DC for the saving throw and any escape attempts equals 8 plus your Strength modifier and Proficiency Bonus. This grapple is possible only if the target is no more than one size larger than you and if you have a hand free to grab it.
**_S ... [more]
Range: Self
Components: V
Duration: Concentration, up to 1 minute
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light is normal illumination. See also Exploration .
in a 5-foot radius, attack rolls against it have If you have Advantage on a D20 Test , roll two d20s, and use the higher roll. A roll can't be affected by more than one Advantage, and Advantage and Disadvantage on the same roll cancel each other. See also D20 Tests .
, and it can't benefit from the While you have the Invisible condition, you experience the following effects.
Surprise. If you're Invisible when you roll Initiative , you have Advantage on the roll.
Concealed. You aren't affected by any effect that requires its target to be seen unless the effect's creator can somehow see you. Any equipment you are wearing or carrying is also concealed.
Attacks Affected. Attack rolls against you have Disadvantage , and your attack rolls have Advantage. If a creature can somehow see you, you don't gain this benefit against that creature.
condition.
At Higher Levels: The damage increases by 1d6 for each spell slot level above 2.
Source: Player's Handbook, p. 316