Casting Time: Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an [[glossary:Unarmed Strike]] Range: Self Components: V Duration: 1 minute
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds in a 5-foot radius, attack rolls against it have , and it can't benefit from the condition.
At Higher Levels: The damage increases by 1d6 for each spell slot level above 2.