Prayer of Healing
2nd-Level Abjuration Spell (Cleric, Paladin)
Casting Time: 10 minutes
Range: 30 feet
Components: V
Duration: Instantaneous
Up to five creatures of your choice who remain within range for the spell's entire casting gain the benefits of a A Short Rest is a 1-hour period of downtime, during which a creature does nothing more strenuous than reading, talking, eating, or standing watch. To start a Short Rest, you must have at least 1 Hit Point.
Benefits of the Rest. When you finish the rest, you gain the following benefits:
Spend Hit Point Dice. You can spend one or more of your Hit Point Dice to regain Hit Points . For each Hit Point Die you spend in this way, roll the die and add your Constitution modifier to it. You regain Hit Points equal to the total (minimum of 1 Hit Point). You can decide to spend an additional Hit Point Die after each roll.
Special Feature. Some features are recharged by a Short Rest. If you have such a feature, it recharges in the way specified in its description.
Interrupting the Rest. A Short Rest is stopped by the following interruptions:
Rolling Initiative
Casting a spell other than a cantrip
Taking any damage
An interrupted Short Re ... [more]
and also regain 2d8 Hit Points (HP) are a measure of how difficult it is to kill or destroy a creature or an object. Damage reduces Hit Points, and healing restores them. You can't have more Hit Points than your Hit Point maximum, and you can't have less than 0. See also Breaking Objects and Damage and Healing .
. A creature can't be affected by this spell again until that creature finishes a A Long Rest is a period of extended downtime -- at least 8 hours -- available to any creature. During a Long Rest, you sleep for at least 6 hours and perform no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.
During sleep, you have the Unconscious condition. After you finish a Long Rest, you must wait at least 16 hours before starting another one.
Benefits of the Rest. To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits:
Regain All HP. You regain all lost Hit Points and all spent Hit Point Dice. If your Hit Point maximum was reduced, it returns to normal.
Ability Scores Restored. If any of your ability scores were reduced, they return to normal.
Exhaustion Reduced. If you have the Exhaustion condition, its level decreases by 1.
Special Feature. Some features are recharged by a Long Rest. ... [more]
.
At Higher Levels: The healing increases by 1d8 for each spell slot level above 2.
Source: Player's Handbook, p. 307