Power Word Stun
8th-Level Enchantment Spell (Bard, Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: 60 feet
Components: V
Duration: Instantaneous
You overwhelm the mind of one creature you can see within range. If the target has 150 Hit Points (HP) are a measure of how difficult it is to kill or destroy a creature or an object. Damage reduces Hit Points, and healing restores them. You can't have more Hit Points than your Hit Point maximum, and you can't have less than 0. See also Breaking Objects and Damage and Healing .
or fewer, it has the While you have the Stunned condition, you experience the following effects.
Incapacitated. You have the Incapacitated condition.
Saving Throws Affected. You automatically fail Strength and Dexterity saving throws .
Attacks Affected. Attack rolls against you have Advantage .
condition. Otherwise, its A creature has a Speed, which is the distance in feet the creature can cover when it moves on its turn. See also Climbing , Crawling , Flying , Jumping , Swimming and Combat .
Special Speeds. Some creatures have special speeds, such as a Burrow Speed , Climb Speed , Fly Speed , or Swim Speed , each of which is defined in this glossary. If you have more than one speed, choose which one to use when you move; you can switch between the speeds during your move. Whenever you switch, subtract the distance already moved from the new speed. The result determines how much farther you can move. If the result is 0 or less, you can't use the new speed during the current move. For example, if you have a Speed of 30 and a Fly Speed of 40, you could fly 10 feet, walk 10 feet, and leap into the air to fly 20 feet more.
Changes to Your Speeds. If an effect increases or d ... [more]
is 0 until the start of your next turn.
The While you have the Stunned condition, you experience the following effects.
Incapacitated. You have the Incapacitated condition.
Saving Throws Affected. You automatically fail Strength and Dexterity saving throws .
Attacks Affected. Attack rolls against you have Advantage .
target makes a Constitution saving throw at the end of each of its turns, ending the condition on itself on a success.
Source: Player's Handbook, p. 306