Casting Time: 1 minute Range: 10 feet Components: V, S, M (salt and powdered silver worth 100+ GP, which the spell consumes) Duration: 1 hour
You create a 10-foot-radius, 20-foot-tall of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the intersects with the floor or other surface.
Choose one or more of the following types of creatures: Celestials, Elementals, Fey, Fiends, or Undead. The circle affects a creature of the chosen type in the following ways:
The creature can't willingly enter the by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.
The creature has on attack rolls against targets within the .
Targets within the can't be possessed by or gain the or condition from the creature.
Each time you cast this spell, you can cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the and protecting targets outside it.
At Higher Levels: The duration increases by 1 hour for each spell slot level above 3.