Inflict Wounds
1st-Level Necromancy Spell (Cleric)
Casting Time: Action
Range: Touch
Components: V, S
Duration: Instantaneous
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
At Higher Levels: The damage increases by 1d10 for each spell slot level above 1.
Source: Player's Handbook, p. 288