Conjure Woodland Beings


4th-Level Conjuration Spell (Druid, Ranger)

Casting Time: Action
Range: Self (10-foot )
Components: V, S
Duration: Concentration, up to 10 minutes

You conjure nature spirits that flit around you in a 10-foot for the duration. Whenever the enters the space of a creature you can see and whenever a creature you can see enters the or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

In addition, you can take the action as a for the spell's duration.

At Higher Levels: The damage increases by 1d8 for each spell slot level above 4.


Source: Player's Handbook, p. 255