Conjure Minor Elementals


4th-Level Conjuration Spell (Druid, Wizard)

Casting Time: Action
Range: Self (15-foot )
Components: V, S
Duration: Concentration, up to 10 minutes

You conjure spirits from the Elemental Planes that flit around you in a 15-foot for the duration. Until the spell ends, any attack you make deals an extra 2d8 damage when you hit a creature in the . This damage is Acid, Cold, Fire, or Lightning (your choice when you make the attack).

In addition, the ground in the is for your enemies.

At Higher Levels: The damage increases by 1d8 for each spell slot level above 4.


Source: Player's Handbook, p. 255