Conjure Celestial


7th-Level Conjuration Spell (Cleric)

Casting Time: Action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 10 minutes

You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high centered on a point within range. For each creature you can see in the , choose which of these lights shines on it:

Until the spell ends, fills the , and when you move on your turn, you can also move the up to 30 feet.

Whenever the moves into the space of a creature you can see and whenever a creature you can see enters the or ends its turn there, you can bathe it in one of the lights. A creature can be affected by this spell only once per turn.

At Higher Levels: The healing and damage increase by 1d12 for each spell slot level above 7.


Source: Player's Handbook, p. 254