Web


2nd-Level Conjuration Spell (Artificer, Sorcerer, Wizard)

Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of spiderweb)
Duration: Concentration, up to 1 hour

You conjure a mass of sticky webbing at a point within range. The webs fill a 20-foot there for the duration. The webs are , and the area within them is .

If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

The first time a creature enters the webs on a turn or starts its turn there, it must succeed on a Dexterity saving throw or have the condition while in the webs or until it breaks free.

A creature by the webs can take an action to make a Strength () check against your spell save DC. If it succeeds, it is no longer .

The webs are flammable. Any 5-foot of webs exposed to fire burns away in 1 round, dealing 2d4 Fire damage to any creature that starts its turn in the fire.


Source: Player's Handbook, p. 340