Casting Time: Action Range: 150 feet Components: V, S, M (a pickled tentacle) Duration: 1 minute
You open a gateway to the Far Realm, a region infested with unspeakable horrors. A 20-foot-radius of appears, centered on a point with range and lasting for the duration. The is , and it is filled with strange whispers and slurping noises, which can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within it have the condition.
Any creature that starts its turn in the area takes 2d6 Cold damage. Any creature that ends its turn there must succeed on a Dexterity saving throw or take 2d6 Acid damage from otherworldly tentacles.
At Higher Levels: The Cold or Acid damage (your choice) increases by 1d6 for each spell slot level above 3.