Heal
6th-Level Abjuration Spell (Cleric, Druid)
Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points (HP) are a measure of how difficult it is to kill or destroy a creature or an object. Damage reduces Hit Points, and healing restores them. You can't have more Hit Points than your Hit Point maximum, and you can't have less than 0. See also Breaking Objects and Damage and Healing .
. This spell also ends the While you have the Blinded condition, you experience the following effects.
Can't See. You can't see and automatically fail any ability check that requires sight.
Attacks Affected. Attack rolls against you have Advantage , and your attack rolls have Disadvantage .
, While you have the Deafened condition, you experience the following effect.
Can't Hear. You can't hear and automatically fail any ability check that requires hearing.
, and While you have the Poisoned condition, you experience the following effect.
Ability Checks and Attacks Affected. You have Disadvantage on attack rolls and ability checks.
conditions on the target.
At Higher Levels: The healing increases by 10 for each spell slot level above 6.
Source: Player's Handbook, p. 284