Freedom of Movement
4th-Level Abjuration Spell (Bard, Cleric, Druid, Ranger)
Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For the duration, the target's movement is unaffected by If a space is Difficult Terrain, every foot of movement in that space costs 1 extra foot. For example, moving 5 feet through Difficult Terrain costs 10 feet of movement. Difficult Terrain isn't cumulative; either a space is Difficult Terrain or it isn't.
A space is Difficult Terrain if the space contains any of the following or something similar:
A creature that isn't Tiny or your ally
Furniture that is sized for creatures of your size or larger
Heavy snow, ice, rubble, or undergrowth
... [more]
, and spells and other magical effects can neither reduce the target's A creature has a Speed, which is the distance in feet the creature can cover when it moves on its turn. See also Climbing , Crawling , Flying , Jumping , Swimming and Combat .
Special Speeds. Some creatures have special speeds, such as a Burrow Speed , Climb Speed , Fly Speed , or Swim Speed , each of which is defined in this glossary. If you have more than one speed, ch ... [more]
nor cause the target to have the While you have the Paralyzed condition, you experience the following effects.
Incapacitated. You have the Incapacitated condition.
Speed 0. Your Speed is 0 and can't increase.
Saving Throws Affected. You automatically fail Strength and Dexterity saving throws .
Attacks Affected. Attack rolls against you have Advantage .
Automatic Critical Hits. Any attack roll that hits you is a [Critical Hit]( ... [more]
or While you have the Restrained condition, you experience the following effects.
Speed 0. Your Speed is 0 and can't increase.
Attacks Affected. Attack rolls against you have Advantage , and your attack rolls have Disadvantage .
Saving Throws Affected. You have Disadvantage on Dexterity saving throws.
conditions. The target also has a A Swim Speed can be used to swim without expending the extra movement normally associated with swimming. See also Swimming and Speed .
equal to its A creature has a Speed, which is the distance in feet the creature can cover when it moves on its turn. See also Climbing , Crawling , Flying , Jumping , Swimming and Combat .
Special Speeds. Some creatures have special speeds, such as a Burrow Speed , Climb Speed , Fly Speed , or Swim Speed , each of which is defined in this glossary. If you have more than one speed, ch ... [more]
.
In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature imposing the While you have the Grappled condition, you experience the following effects.
Speed 0. Your Speed is 0 and can't increase.
Attacks Affected. You have Disadvantage on attack rolls against any target other than the grappler.
Movable. The grappler can drag or carry you when it moves, but every foot of movement costs it 1 extra foot unless you are Tiny or two or more sizes smaller than it.
condition on it.
At Higher Levels: You can target one additional creature for each spell slot level above 4.
Source: Player's Handbook, p. 277