Tarokka Card List
Suits
High Deck
The cards that compose the High Deck aren't considered to be one suit, although they are often denoted with a crown icon to mark their importance. Rather, each card is an important power in its own right. If one of these cards comes out in a casting and seems to contradict the prediction of an earlier card, the Vistani always assume that this card takes precedence.
Swords Suit
The Swords suit symbolizes aggression and violence. It is the suit of warriors, be they paladins, soldiers, mercenaries, or gladiators. It also symbolizes the power of governments and leaders, whether noble or corrupt.
Stars Suit
The Stars suit symbolizes the desire for personal power and control over things beyond the ken of mortals. It is the suit of arcane mages, sages, and intellectuals. It also represents the triumph of magic, science, and reason over religion, mysticism, and superstition.
Coins Suit
The Coins suit symbolizes avarice and the desire for personal and material gain. It is also symbolic of gluttony, lust, and obsession. On the side of good, this suit can suggest the accumulation of wealth for the benefit of a charity or a just cause. On the side of evil, it embodies the worst aspects of greed. It speaks to the power of gold, and how that power can build or destroy nations.
Glyphs Suit
The Glyphs suit symbolizes faith, spirituality, and inner strength. It is the suit of priests and those who devote themselves to the service of a deity, a higher power, or a heightened philosophy. On the side of good, it represents willpower and dedication. On the side of evil, the suit signifies weakness of character, self-doubt, and betrayal of one's ideals or beliefs. It symbolizes health and healing, as well as illness and disease.
Cards
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High Deck - Artifact Represents the importance of some physical object that must be obtained, protected, or destroyed at all costs. |
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High Deck - Beast Represents great rage or passion -- something bestial or malevolent hiding in plain sight or lurking just below the surface. |
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High Deck - Broken One Represents defeat, failure, and despair -- the loss of something or someone important, without which one feels incomplete. |
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High Deck - Darklord Represents a single, powerful individual of an evil nature, one whose goals have enormous and far-reaching consequences. |
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High Deck - Donjon Represents isolation and imprisonment -- being so conservative in thinking as to be a prisoner of one's own beliefs. |
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High Deck - Ghost Represents the looming past -- the return of an old enemy or the discovery of a secret buried long ago. |
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High Deck - Executioner Represents the imminent death of one rightly or wrongly convicted of a crime -- false accusations and unjust prosecution. |
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High Deck - Horseman Represents death -- disaster in the form of the loss of wealth or property, a horrible defeat, or the end of a bloodline. |
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High Deck - Innocent Represents a being of great importance whose life is in danger (who might be helpless or simply unaware of the peril). |
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High Deck - Marionette Represents the presence of a spy or a minion of some greater power -- an encounter with a puppet or an underling. |
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High Deck - Mists Represents something unexpected or mysterious that can't be avoided -- a great quest or journey that will try one's spirit. |
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High Deck - Raven Represents a hidden source of information -- a fortunate turn of events -- a secret potential for good. |
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High Deck - Seer Represents inspiration and keen intellect -- a future event, the outcome of which will hinge on a clever mind. |
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High Deck - Temptress Represents one who has been compromised or led astray by temptation or foolishness -- one who tempts others for evil ends. |
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Master of Swords - Warrior Represents strength and force personified -- violence -- those who use force to accomplish their goals. |
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1 of Swords - Avenger Represents justice and revenge for great wrongs -- those on a quest to rid the world of great evil. |
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2 of Swords - Paladin Represents just and noble warriors -- those who live by a code of honor and integrity. |
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3 of Swords - Soldier Represents war and sacrifice -- the stamina to endure great hardship. |
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4 of Swords - Mercenary Represents inner strength and fortitude -- those who fight for power or wealth. |
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5 of Swords - Myrmidon Represents great heroes -- a sudden reversal of fate -- the triumph of the underdog over a mighty enemy. |
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6 of Swords - Berserker Represents the brutal and barbaric side of warfare -- bloodlust -- those with a bestial nature. |
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7 of Swords - Hooded One Represents bigotry, intolerance, and xenophobia -- a mysterious presence or newcomer. |
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8 of Swords - Dictator Represents all that is wrong with government and leadership -- those who rule through fear and violence. |
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9 of Swords - Torturer Represents the coming of suffering or merciless cruelty -- one who is irredeemably evil or sadistic. |
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Master of Stars - Wizard Represents mystery and riddles -- the unknown -- those who crave magical power and great knowledge. |
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1 of Stars - Transmuter Represents a new discovery -- the coming of unexpected things -- unforeseen consequences and chaos. |
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2 of Stars - Diviner Represents the pursuit of knowledge tempered by wisdom -- truth and honesty -- sages and prophecy. |
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3 of Stars - Enchanter Represents inner turmoil that comes from confusion, fear of failure, or false information. |
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4 of Stars - Abjurer Represents those guided by logic and reasoning -- warns of an overlooked clue or piece of information. |
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5 of Stars - Elementalist Represents the triumph of nature over civilization -- natural disasters and bountiful harvests. |
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6 of Stars - Evoker Represents magical or supernatural power that can't be controlled -- magic for destructive ends. |
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7 of Stars - Illusionist Represents lies and deceit -- grand conspiracies -- secret societies -- the presence of a dupe or a saboteur. |
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8 of Stars - Necromancer Represents unnatural events and unhealthy obsessions -- those who follow a destructive path. |
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9 of Stars - Conjurer Represents the coming of an unexpected supernatural threat -- those who think of themselves as gods. |
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Master of Coins - Rogue Represents anyone for whom money is important -- those who believe money is the key to their success. |
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1 of Coins - Swashbuckler Represents those who like money yet give it up freely -- likable rogues and rapscallions. |
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2 of Coins - Philanthropist Represents charity and giving on a grand scale -- those who use wealth to fight evil and sickness. |
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3 of Coins - Trader Represents commerce -- smuggling and black markets -- fair and equitable trades. |
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4 of Coins - Merchant Represents a rare commodity or business opportunity -- deceitful or dangerous business transactions. |
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5 of Coins - Guild Member Represents like-minded individuals joined together in a common goal -- pride in one's work. |
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6 of Coins - Beggar Represents sudden change in economic status or fortune. |
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7 of Coins - Thief Represents those who steal or burgle -- a loss of property, beauty, innocence, friendship, or reputation. |
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8 of Coins - Tax Collector Represents corruption -- honesty in an otherwise corrupt government or organization. |
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9 of Coins - Miser Represents hoarded wealth -- those who are irreversibly unhappy or who think money is meaningless. |
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Master of Glyphs - Priest Represents enlightenment -- those who follow a deity, a system of values, or a higher purpose. |
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1 of Glyphs - Monk Represents serenity -- inner strength and self-reliance -- supreme confidence bereft of arrogance. |
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2 of Glyphs - Missionary Represents those who spread wisdom and faith to others -- warnings of the spread of fear and ignorance. |
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3 of Glyphs - Healer Represents healing -- a contagious illness, disease, or curse -- those who practice the healing arts. |
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4 of Glyphs - Shepherd Represents those who protect others -- one who bears a burden far too great to be shouldered alone. |
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5 of Glyphs - Druid Represents the ambivalence and cruelty of nature and those who feel drawn to it -- inner turmoil. |
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6 of Glyphs - Anarchist Represents a fundamental change brought on by one whose beliefs are being put to the test. |
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7 of Glyphs - Charlatan Represents liars -- those who profess to believe one thing but actually believe another. |
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8 of Glyphs - Bishop Represents strict adherence to a code or a belief -- those who plot, plan, and scheme. |
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9 of Glyphs - Traitor Represents betrayal by someone close and trusted -- a weakening or loss of faith. |





















































